Sepia 8
8 colorsA single warm brown ramp: old photographs, parchment maps, and sepia flashbacks.
MagicPixel
- monochrome
- warm
- retro
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
75 palettes
A single warm brown ramp: old photographs, parchment maps, and sepia flashbacks.
MagicPixel
A do-everything 32-color set: full skin, foliage, metal, and sky ramps in one palette.
Endesga
Warm torch falloff over cold stone: the classic dungeon-crawler lighting split.
MagicPixel
Warm masonry tones for brick, sandstone, and mortar tiles.
MagicPixel
Timber, dirt, and ore-flecked rock for mineshafts, tunnels, and quarry tiles.
MagicPixel
Rust, amber, and ochre for fall foliage, hay, and harvest scenes.
MagicPixel
Eight sand values from shadowed dune to blown-out highlight.
MagicPixel
Tropical reef colors: teal water against hot coral pinks and oranges.
MagicPixel
A single clean wood ramp for planks, crates, trunks, and furniture.
MagicPixel
Cool-to-warm sunrise gradient for morning skies and soft rim light.
MagicPixel
Sunset falloff from violet shadow to burning horizon, in even steps.
MagicPixel
Hot sunset ramp with one sea-blue anchor so water still reads at dusk.
MagicPixel
A dedicated flame ramp for torches, explosions, and ember particles.
MagicPixel
Ashen grays warmed by cooling rock: volcanic slopes and burnt ground.
MagicPixel
Black rock cracking into molten orange: lava tiles and forge interiors.
MagicPixel
A broad twelve-step skin ramp covering deep to light tones on one continuous curve.
MagicPixel
Black, brown, blonde, ginger, and gray hair ramps compressed into one palette.
MagicPixel
Forest greens over worn leather for rangers, hunters, and scouts.
MagicPixel
A single crimson ramp for horror lighting, cursed skies, and vampire scenes.
MagicPixel
A full gold ramp plus sapphire and ruby accents for loot and inventory icons.
MagicPixel
Cold iron with two oxide tones for weathered weapons, chains, and machinery.
MagicPixel
Timber, plaster, slate, and banner colors: a complete village tileset palette.
MagicPixel
Soft interior warmth for cottages, inns, and cozy farm-sim rooms.
MagicPixel
Weathered deck wood against harbor teal: ships, docks, and coastal towns.
MagicPixel
Soil, wheat, and crop greens for farming games and harvest scenes.
MagicPixel
Crust-to-dough browns with a jam-red accent for bread, pastries, and food icons.
MagicPixel
The amber monitor variant: warm monochrome for old computers and consoles.
MagicPixel
Warm paper values for dialog boxes, scrolls, maps, and inventory panels.
MagicPixel
A dense warm ramp for terrain, wood, leather, and autumn scenes.
MagicPixel
A Game Boy-style four-tone set in warm tones: tight constraint, warm mood.
MagicPixel
The TED chip’s luminance-heavy character: many grays, earthy hues, and gentle contrast steps.
Commodore (hardware)
Sun-bleached sandstone with one dusty green for scrub: desert temples and buried ruins.
MagicPixel
Machine gray with hazard yellow and rust: conveyor belts, presses, and warehouse tiles.
MagicPixel
Purple-to-peach sky steps with a cool building ramp for silhouetted skylines.
MagicPixel
Ember-red scale values with a horn-and-claw ramp: big warm-blooded beasts.
MagicPixel
An eight-step ramp built for deep skin tones, with enough value spread to shade faces at 32px.
MagicPixel
Candle-warmed timber with cool shadow tones: inns, taverns, and firelit rooms.
MagicPixel
Old paper, leather bindings, and shelf shadow, with a green shade-lamp accent.
MagicPixel
Soot-dark stone with a hot coal ramp and cold anvil grays: smithies and workshops.
MagicPixel
Striped canvas colors over a wood-and-dirt base: busy market and bazaar tiles.
MagicPixel
Weathered planking and rope with sea-blue accents for decks, docks, and hulls.
MagicPixel
Crust-to-crumb browns with a jam accent: bread, pastry, and cooking-game props.
MagicPixel
A gold ramp plus silver values: coins, ingots, and currency UI at any size.
MagicPixel
A hot-core to smoke ramp ordered for frame-by-frame blast animation.
MagicPixel
A ruddy metal ramp for bronze fittings, copper pipes, and steampunk trim.
MagicPixel
Undyed fabric values: tunics, sails, bandages, and anything that should look woven.
MagicPixel
Tanned-hide browns with enough separation for straps, boots, and armor detailing.
MagicPixel
Brick reds paired with mortar grays so masonry tiles read at a glance.
MagicPixel
Dry straw values for roofs, haystacks, baskets, and rural rooftops.
MagicPixel
The film-grade complementary pair, ramped for pixel art without muddying the mids.
MagicPixel
A warm amber ramp for lamplight studies, sepia scenes, and CRT-amber mockups.
MagicPixel
Four aged-paper values: the Game Boy exercise in a warm, old-photograph key.
MagicPixel
Four steps from night violet to sun gold: tiny palettes that still feel atmospheric.
MagicPixel
Cracked pale mineral crust for sun-bleached flats and dry lakebeds.
MagicPixel
Layered sandstone bands from shadowed base rock to sunlit rim.
MagicPixel
Purple shadow into ember light for arid country at last light.
MagicPixel
Mineral terrace neutrals with steam-pale tops for thermal ground.
MagicPixel
Golden crop tones for late-summer fields and dry farm paths.
MagicPixel
Oxidized hull browns for aging stations and salvage corridors.
MagicPixel
Hazard-marking oranges layered over dark plating for warning zones.
MagicPixel
Sign in to save palettes to your account. Browsing and copying hex codes is free.
Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.