Pixel art color palettes

Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.

Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.

Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.

Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.

75 palettes

Sepia 8

8 colors

A single warm brown ramp: old photographs, parchment maps, and sepia flashbacks.

MagicPixel

  • monochrome
  • warm
  • retro

Endesga 32

32 colors

A do-everything 32-color set: full skin, foliage, metal, and sky ramps in one palette.

Endesga

  • general
  • vibrant
  • warm

Warm torch falloff over cold stone: the classic dungeon-crawler lighting split.

MagicPixel

  • dungeon
  • warm
  • fire

Warm masonry tones for brick, sandstone, and mortar tiles.

MagicPixel

  • stone
  • warm
  • environment

Mine Shaft

10 colors

Timber, dirt, and ore-flecked rock for mineshafts, tunnels, and quarry tiles.

MagicPixel

  • dungeon
  • warm
  • stone

Autumn Woods

10 colors

Rust, amber, and ochre for fall foliage, hay, and harvest scenes.

MagicPixel

  • nature
  • warm
  • forest

Desert Dunes

8 colors

Eight sand values from shadowed dune to blown-out highlight.

MagicPixel

  • nature
  • warm
  • desert

Coral Reef

12 colors

Tropical reef colors: teal water against hot coral pinks and oranges.

MagicPixel

  • nature
  • water
  • vibrant

Wood & Bark

8 colors

A single clean wood ramp for planks, crates, trunks, and furniture.

MagicPixel

  • nature
  • warm
  • texture

Dawn Light

10 colors

Cool-to-warm sunrise gradient for morning skies and soft rim light.

MagicPixel

  • sky
  • warm
  • pastel

Dusk Glow

10 colors

Sunset falloff from violet shadow to burning horizon, in even steps.

MagicPixel

  • sky
  • warm
  • sunset

Hot sunset ramp with one sea-blue anchor so water still reads at dusk.

MagicPixel

  • sky
  • warm
  • vibrant

A dedicated flame ramp for torches, explosions, and ember particles.

MagicPixel

  • fire
  • warm
  • effects

Volcano Ash

10 colors

Ashen grays warmed by cooling rock: volcanic slopes and burnt ground.

MagicPixel

  • environment
  • warm
  • dark

Lava Forge

10 colors

Black rock cracking into molten orange: lava tiles and forge interiors.

MagicPixel

  • fire
  • warm
  • dark

Skin Tones 12

12 colors

A broad twelve-step skin ramp covering deep to light tones on one continuous curve.

MagicPixel

  • characters
  • skin
  • warm

Black, brown, blonde, ginger, and gray hair ramps compressed into one palette.

MagicPixel

  • characters
  • warm
  • general

Forest greens over worn leather for rangers, hunters, and scouts.

MagicPixel

  • characters
  • fantasy
  • green

Blood Moon

8 colors

A single crimson ramp for horror lighting, cursed skies, and vampire scenes.

MagicPixel

  • horror
  • warm
  • dark

Gold & Gems

12 colors

A full gold ramp plus sapphire and ruby accents for loot and inventory icons.

MagicPixel

  • items
  • fantasy
  • gold

Iron & Rust

8 colors

Cold iron with two oxide tones for weathered weapons, chains, and machinery.

MagicPixel

  • metal
  • items
  • texture

Medieval Town

16 colors

Timber, plaster, slate, and banner colors: a complete village tileset palette.

MagicPixel

  • environment
  • fantasy
  • town

Cozy Cottage

12 colors

Soft interior warmth for cottages, inns, and cozy farm-sim rooms.

MagicPixel

  • environment
  • warm
  • cozy

Pirate Cove

12 colors

Weathered deck wood against harbor teal: ships, docks, and coastal towns.

MagicPixel

  • environment
  • water
  • warm

Farm Harvest

12 colors

Soil, wheat, and crop greens for farming games and harvest scenes.

MagicPixel

  • environment
  • warm
  • nature

Bakery Warm

10 colors

Crust-to-dough browns with a jam-red accent for bread, pastries, and food icons.

MagicPixel

  • items
  • warm
  • cozy

The amber monitor variant: warm monochrome for old computers and consoles.

MagicPixel

  • retro
  • warm
  • monochrome

UI Parchment

8 colors

Warm paper values for dialog boxes, scrolls, maps, and inventory panels.

MagicPixel

  • ui
  • warm
  • fantasy

Warm Earth 16

16 colors

A dense warm ramp for terrain, wood, leather, and autumn scenes.

MagicPixel

  • warm
  • nature
  • general

A Game Boy-style four-tone set in warm tones: tight constraint, warm mood.

MagicPixel

  • low-color
  • warm
  • monochrome

The TED chip’s luminance-heavy character: many grays, earthy hues, and gentle contrast steps.

Commodore (hardware)

  • retro
  • 16-color
  • muted

Sand & Ruins

8 colors

Sun-bleached sandstone with one dusty green for scrub: desert temples and buried ruins.

MagicPixel

  • environment
  • desert
  • warm

Factory Floor

11 colors

Machine gray with hazard yellow and rust: conveyor belts, presses, and warehouse tiles.

MagicPixel

  • industrial
  • metal
  • interior

Rooftop Dawn

10 colors

Purple-to-peach sky steps with a cool building ramp for silhouetted skylines.

MagicPixel

  • city
  • sunset
  • warm

Dragon Scales

11 colors

Ember-red scale values with a horn-and-claw ramp: big warm-blooded beasts.

MagicPixel

  • monsters
  • fantasy
  • red

An eight-step ramp built for deep skin tones, with enough value spread to shade faces at 32px.

MagicPixel

  • skin
  • characters
  • warm

Candle-warmed timber with cool shadow tones: inns, taverns, and firelit rooms.

MagicPixel

  • interior
  • town
  • warm

Dusty Library

10 colors

Old paper, leather bindings, and shelf shadow, with a green shade-lamp accent.

MagicPixel

  • interior
  • wood
  • texture

Soot-dark stone with a hot coal ramp and cold anvil grays: smithies and workshops.

MagicPixel

  • interior
  • metal
  • fire

Striped canvas colors over a wood-and-dirt base: busy market and bazaar tiles.

MagicPixel

  • town
  • environment
  • vibrant

Ship Deck

10 colors

Weathered planking and rope with sea-blue accents for decks, docks, and hulls.

MagicPixel

  • town
  • wood
  • environment

Baked Goods

10 colors

Crust-to-crumb browns with a jam accent: bread, pastry, and cooking-game props.

MagicPixel

  • items
  • warm
  • cozy

A gold ramp plus silver values: coins, ingots, and currency UI at any size.

MagicPixel

  • items
  • gold
  • metal

Explosion VFX

10 colors

A hot-core to smoke ramp ordered for frame-by-frame blast animation.

MagicPixel

  • effects
  • vfx
  • fire

A ruddy metal ramp for bronze fittings, copper pipes, and steampunk trim.

MagicPixel

  • metal
  • texture
  • warm

Undyed fabric values: tunics, sails, bandages, and anything that should look woven.

MagicPixel

  • texture
  • muted
  • warm

Tanned-hide browns with enough separation for straps, boots, and armor detailing.

MagicPixel

  • texture
  • warm
  • armor

Brick reds paired with mortar grays so masonry tiles read at a glance.

MagicPixel

  • texture
  • stone
  • town

Dry straw values for roofs, haystacks, baskets, and rural rooftops.

MagicPixel

  • texture
  • warm
  • town

The film-grade complementary pair, ramped for pixel art without muddying the mids.

MagicPixel

  • low-color
  • high-contrast
  • illustration

A warm amber ramp for lamplight studies, sepia scenes, and CRT-amber mockups.

MagicPixel

  • monochrome
  • warm
  • low-color

Four aged-paper values: the Game Boy exercise in a warm, old-photograph key.

MagicPixel

  • low-color
  • monochrome
  • retro

Four steps from night violet to sun gold: tiny palettes that still feel atmospheric.

MagicPixel

  • low-color
  • warm
  • sunset

Salt Flats

6 colors

Cracked pale mineral crust for sun-bleached flats and dry lakebeds.

MagicPixel

  • environment
  • desert
  • muted

Layered sandstone bands from shadowed base rock to sunlit rim.

MagicPixel

  • environment
  • desert
  • warm

Purple shadow into ember light for arid country at last light.

MagicPixel

  • environment
  • desert
  • sunset

Geyser Basin

7 colors

Mineral terrace neutrals with steam-pale tops for thermal ground.

MagicPixel

  • environment
  • stone
  • warm

Golden crop tones for late-summer fields and dry farm paths.

MagicPixel

  • nature
  • warm
  • desert

Oxidized hull browns for aging stations and salvage corridors.

MagicPixel

  • sci-fi
  • industrial
  • metal

Hazard-marking oranges layered over dark plating for warning zones.

MagicPixel

  • sci-fi
  • industrial
  • warm
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Sign in to save palettes to your account. Browsing and copying hex codes is free.

Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.

Pixel art color palettes, explained

What is a pixel art color palette?
A pixel art color palette is a fixed, deliberately small set of colors you commit to for a sprite, a tileset, or a whole game. Limiting yourself forces clearer values and keeps every asset looking like it belongs to the same world, which is why hardware palettes like the Game Boy’s four greens still produce such readable art.
How many colors should a palette have?
For a single 16×16 or 32×32 sprite, 4 to 16 colors is plenty: one dark, one mid, one light per material, plus an outline. Reach for 32 or more only when a scene needs many materials at once. Fewer colors read better at small sizes and are far faster to shade consistently.
How do I use these palettes in MagicPixel?
Browsing and copying hex codes is free, and saving a palette takes a free account. Add a palette to your account here, then open the editor and it appears in the palette picker in the color sidebar. You can also snap an existing artboard to it from the palette button beside the canvas, which remaps every pixel to the nearest color in the set.
Can I import my own palette file?
Yes. The editor imports .gpl (GIMP / Aseprite), .pal (JASC and RIFF), and .hex files, so any palette file you download from a community site or export from another tool can be loaded as a custom palette.
How do I copy the hex codes?
Every palette has its own page listing each hex code. Click a single swatch to copy that one value, or use the copy button to grab the whole palette as a newline separated list you can paste into Aseprite, GIMP, Godot, Unity, or a CSS file.
Are these palettes free to use commercially?
Yes. Hardware and community palettes listed here are factual color sets or CC0 releases, and the MagicPixel-authored palettes are free to use in any project, commercial or otherwise. Colors themselves are not copyrightable.