Game Boy DMG
4 colorsThe four green shades of the original Game Boy screen: the strictest possible shading exercise.
Nintendo (hardware)
- console
- gameboy
- retro
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
256 palettes
The four green shades of the original Game Boy screen: the strictest possible shading exercise.
Nintendo (hardware)
Four neutral grays from the Pocket revision: ideal for reading value before you commit to color.
Nintendo (hardware)
The 16 colors of the PICO-8 fantasy console: punchy, readable, and famously hard to make ugly.
Lexaloffle
The IBM CGA 16-color set every DOS game grew up on: harsh, saturated, unmistakably 1985.
IBM (hardware)
VIC-II's 16 colors: dusty browns and mid grays that force clever dithering.
Commodore (hardware)
Sinclair's bright/dark pairs: pure hues at two intensities and nothing in between.
Sinclair (hardware)
A working 16-color slice of the NES master palette, kept to hues the PPU can actually pair.
Nintendo (hardware)
The soft, slightly chalky MSX1 palette: great for friendly 8-bit character work.
Texas Instruments (hardware)
Apple II double-hires colors: strange magentas and mint greens that read as instantly vintage.
Apple (hardware)
The classic Mac OS 16: clean primaries plus a proper gray ramp for interface pixel art.
Apple (system)
The default Windows/VGA sixteen: the palette of early icons, cursors, and toolbars.
IBM / Microsoft (system)
A luma-heavy slice of the TIA table: long gray ramps with a few earthy hues.
Atari (hardware)
Four reds from the Virtual Boy's LED display: value studies with a headache.
Nintendo (hardware)
Pure black and white. No shading, only silhouette and pattern dithering.
MagicPixel
A softened two-tone pair: off-black ink on warm paper for comic-style pixel art.
MagicPixel
Four evenly spaced values: the fastest way to block out light before coloring.
MagicPixel
An eight-step value ramp for shading practice and readable value structure.
MagicPixel
A full sixteen-step gray ramp for gradients, smoke, and metal without any hue bias.
MagicPixel
A single warm brown ramp: old photographs, parchment maps, and sepia flashbacks.
MagicPixel
A do-everything 32-color set: full skin, foliage, metal, and sky ramps in one palette.
Endesga
Sixteen balanced colors with clean dark-to-light ramps: a modern PICO-8 alternative.
GrafxKid
A cold blue-gray stone ramp for corridors, block walls, and flagstone floors.
MagicPixel
Warm torch falloff over cold stone: the classic dungeon-crawler lighting split.
MagicPixel
A deep, desaturated blue ramp built for very dark interiors that still read clearly.
MagicPixel
Warm masonry tones for brick, sandstone, and mortar tiles.
MagicPixel
Bone whites over cold crypt grays: skeletons, ossuaries, and dusty tombs.
MagicPixel
Timber, dirt, and ore-flecked rock for mineshafts, tunnels, and quarry tiles.
MagicPixel
Layered leaf greens with a bark ramp: dense woodland tiles that keep depth.
MagicPixel
Rust, amber, and ochre for fall foliage, hay, and harvest scenes.
MagicPixel
Fresh grass greens plus two blossom pinks for cheerful overworld tiles.
MagicPixel
Eight sand values from shadowed dune to blown-out highlight.
MagicPixel
Cold blue-grays for snowfields, frozen rock, and overcast winter light.
MagicPixel
Translucent glacier blues with a white break for cracks and specular hits.
MagicPixel
A twelve-step descent from surface teal to abyssal near-black.
MagicPixel
Tropical reef colors: teal water against hot coral pinks and oranges.
MagicPixel
Murky olive greens and wet bark for bogs, moss, and stagnant water.
MagicPixel
Violet shade with capped pinks: fungal forests and spore-lit clearings.
MagicPixel
A single clean wood ramp for planks, crates, trunks, and furniture.
MagicPixel
Deep night blues rising to starlight: backgrounds that never fight the sprite.
MagicPixel
Cool-to-warm sunrise gradient for morning skies and soft rim light.
MagicPixel
Sunset falloff from violet shadow to burning horizon, in even steps.
MagicPixel
Hot sunset ramp with one sea-blue anchor so water still reads at dusk.
MagicPixel
One tight water ramp ending in foam white: rivers, waves, and splash frames.
MagicPixel
A dedicated flame ramp for torches, explosions, and ember particles.
MagicPixel
Neutral gray steps tuned for smoke puffs, dust clouds, and fog layers.
MagicPixel
Ashen grays warmed by cooling rock: volcanic slopes and burnt ground.
MagicPixel
Black rock cracking into molten orange: lava tiles and forge interiors.
MagicPixel
A gooey green ramp for slimes, poison, ooze, and toxic pools.
MagicPixel
A broad twelve-step skin ramp covering deep to light tones on one continuous curve.
MagicPixel
Black, brown, blonde, ginger, and gray hair ramps compressed into one palette.
MagicPixel
Steel plate with tabard reds and leather browns: ready-made knight sprites.
MagicPixel
Forest greens over worn leather for rangers, hunters, and scouts.
MagicPixel
Arcane purples with gold trim: robes, spell circles, and enchanted cloth.
MagicPixel
Deathly greens and violet shadow with a blood accent for undead-themed sprites.
MagicPixel
Pale, cold translucency for spirits, mist forms, and phase-out frames.
MagicPixel
A single crimson ramp for horror lighting, cursed skies, and vampire scenes.
MagicPixel
Dusty violets and old wood for gothic interiors, cobwebs, and candlelight.
MagicPixel
A full gold ramp plus sapphire and ruby accents for loot and inventory icons.
MagicPixel
Piled coins and jeweled goblets: warm metals lifted by violet gem light.
MagicPixel
Distinct liquid hues on one neutral glass base so every potion reads at 16px.
MagicPixel
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.