Pixel art guides
Short, focused walkthroughs for getting the most out of MagicPixel — from prompting AI to syncing production-ready assets.
Every guide here is written for game developers making their own sprites. Learn how to prompt the AI for clean pixel output, reskin and edit the art you already have, keep a project on one color palette (including .gpl, .pal and .hex imports), reuse artwork as components, sync finished sheets into Godot or Unity, and prepare work for the pixel art marketplace.
AI tips
Prompting patterns, Quality vs Quantity, anchored edits, and how to keep AI output on-style.
Color Palettes
Extract palettes from any artboard, build & save custom palettes, import .gpl / .pal / .hex palette files, snap art to a palette, and remap hues across a selection.
Components
Reusable layered sprites — author once, drop into any artboard, and update everywhere when the source changes.
Sync to your game
Push MagicPixel sprites straight into your game project with the CLI / REST API and keep them in sync as you edit.
Marketplace
What buyers expect, the 80% creator revenue split, normalization rules, and tips for getting your submission accepted.
Generating game sprites
From a one-line idea to a game-ready sprite: artboard sizes, prompt structure, references that lock style, and expanding one sprite into sets and sheets.
Editing AI pixel art
The cleanup pass: fix outlines, strip leftover backgrounds, snap to a palette, and run targeted AI edits on a selection instead of redrawing the sprite.
Connect an AI assistant
Paste the MagicPixel MCP URL into Claude, ChatGPT, or Cursor and let your assistant generate sprites straight into your library.
Keyboard shortcuts
Every shortcut in the editor — tools, selection, clipboard, transforms, navigation, and view controls for Mac and Windows.
Content safety
Why a generation gets blocked by the safety filter and how to rephrase your prompt or swap the reference so it goes through.