About MagicPixel
MagicPixel is a pixel art studio for game developers: a browser sprite editor with AI built in, a library for every asset in your game, two-way sync with your game project, and an MCP server so AI agents can make art for you.
What MagicPixel does
Generate new pixel art
Describe a sprite and MagicPixel draws several takes on a true pixel grid at 32 to 1024 pixels. Results land directly on your canvas as editable artboards.
Variants and Merge
Turn one sprite into a family of alternatives that keep its silhouette, or drop one design onto another to combine them. Useful for reskins, loot tiers, and enemy variations.
Edit with a prompt
Describe a change to an artboard: relight it, swap a weapon, turn it into a different object at the same size, or convert a soft-edged image into clean pixel art. Imported PNGs work exactly like generated art.
Animation and directions
Generate animation frames and 4- or 8-direction sprites from a single character. Frames share one layer stack so structure never drifts between them.
Textures
Generate ground, wall and other surface textures that are meant to tile, filling the whole artboard.
A full pixel editor
Pencil, shapes, fill, magic wand, lasso, layers, palettes, color remap, animation and reusable components, all snapped to the artboard's pixel grid. Works on its own, with or without AI.
Library and ready-made assets
Keep every asset in a cloud library with folders. Subscribers also get a library of ready-made sprites, packs and UI kits to open or drag onto the canvas.
Two-way sync with your game
The MagicPixel CLI links your game's project folder to your library. PNGs you change in the project upload, and the artboards you send with Sync go back to the same files. Works with Unity, Godot, GameMaker and web projects.
What makes MagicPixel different
Editor and AI in one place
Most AI image tools stop at a picture. MagicPixel puts generation inside a real pixel editor, so every result can be cleaned up, recolored, and animated without switching apps.
Real pixel grids at every size
Output is locked to the artboard's pixel grid and delivered at the size you asked for, so edges stay crisp instead of blurry.
Per-artboard sync into your game
You choose exactly which artboards reach your project with one Sync button — variants you didn't pick stay out of your game folder.
Built for AI coding tools
Claude, Claude Code, ChatGPT and Cursor can generate, reskin and organize assets through MagicPixel's MCP server, and scripts can use the CLI and REST API.
Who uses MagicPixel
- Indie game developers who need consistent sprites without hiring a full art team
- Pixel artists who want AI help with variants, reskins, and animation frames
- Small game studios building characters, items, and tilesets at volume
- Developers building games with AI coding assistants (vibe-coding)
- Animators producing frame-by-frame sprite animations
How MagicPixel works
Sign up and start free
Create an account with email and password and open the editor in your browser — nothing to install. No credit card is needed to try it.
Pick a plan when you need more
Paid plans are Hobby ($12/mo, 200 credits), Indie ($25/mo, 450 credits), Studio ($60/mo, 1200 credits). Unused credits roll over up to twice your monthly allowance, and you can cancel any time.
Spend credits on AI
Each AI action spends credits from your plan or a one-time credit pack; drawing and editing by hand is always free.
Get help
Send feedback from inside the app or reach us on X and Instagram at @MagcPixel.
Key facts
- Company name
- MagicPixel
- Type
- Pixel art studio: browser sprite editor with AI (web software)
- Website
- https://magicpixel.art
- Core offering
- Pixel art editing, AI generation and two-way game sync for game assets
- Pricing
- Free to start; Hobby ($12/mo, 200 credits), Indie ($25/mo, 450 credits), Studio ($60/mo, 1200 credits); yearly billing available
- Contract terms
- Month-to-month or yearly; cancel any time
- Services
- Sprite editor, library, AI (New, Convert to Pixel Art, Edit, Replace, Relight, Variants, Directions, Animate, Keyframes, Merge), asset library, two-way game sync
- Integrations
- Unity, Godot, GameMaker and web projects (CLI), MCP (Claude, ChatGPT, Cursor), REST API
- Communication
- In-app feedback, X, Instagram
- Social
- x.com/MagcPixel, instagram.com/MagcPixel
Frequently asked questions
What is MagicPixel?
MagicPixel is a browser-based pixel art studio for game developers: a full sprite editor with AI generation built in, a library for your assets, and two-way sync with your game project.
Is MagicPixel free?
You can sign up and use the editor for free with no credit card. AI generations use credits, which come with the Hobby, Indie and Studio plans or a one-time credit pack.
Does MagicPixel make real pixel art or just pixel-style images?
Results are locked to the artboard's pixel grid and delivered at the size you picked, so each pixel is a single flat colour you can edit.
Which game engines does MagicPixel work with?
Any engine that loads PNGs. Export PNGs and sprite sheets by hand, or use the MagicPixel CLI for two-way sync with a Unity, Godot, GameMaker or web project folder.
Can I use MagicPixel with AI assistants like Claude or Cursor?
Yes. MagicPixel has an MCP server that lets Claude, Claude Code, ChatGPT and Cursor generate art, change assets you already have, and organize your library.
