Create sprites
Generate new pixel art, reskin and remix the assets you already have, and finish them with real canvas tools — then sync to your repo.











Generate game-ready pixel art from a text prompt—characters, enemies, items, weapons, props, tiles, UI icons, and full environments. Every sprite lands on a real pixel grid as fully editable layers, so you can fine-tune directly in the built-in pixel art editor without leaving the canvas. AI generation, palette control, and pixel-perfect editing are fully integrated in one workflow.
Read the AI prompting guide
Describe the change and MagicPixel applies it while preserving the original silhouette, palette, and pixel density. Damage states, weather, accessories, expression, time-of-day. Iterate as many takes as you want and keep the source layer intact.
Read the AI prompting guide
Start with any asset and generate creative variations or reskins to get instant alts with new colors, gear, expressions, and themes. The source silhouette and proportions stay perfectly consistent—ideal for creating character cosmetics, environmental variations, and themed game assets in seconds.
Read the AI prompting guide
Give MagicPixel a reference sprite and a count to instantly generate a cohesive set of pixel art characters, creatures, weapons, potions, tiles, or UI icons. Every asset in the set shares the same palette, lighting, scale, and rendering style, so they read as one unified art kit—no mismatched pieces, no hand-tuning required.
Read the AI prompting guide



Import your studio palette as .gpl, .hex, or .pal from Aseprite, Lospec, or GIMP. Cap AI generations at 8, 16, 32, 64, 128, or 256 colors so nothing ships with off-palette shades. One click re-maps any imported or generated sprite to your exact palette, silhouette and detail preserved.
Read the color & palette guide
Run the MagicPixel CLI once and every saved asset writes into your project folder. Works with Lovable, Unity, GameMaker, Godot, or any project that loads PNGs. Renames, version bumps, and deletions sync cleanly so you never end up with orphan files.
Read the CLI sync guide
GameMakerAdd MagicPixel as an MCP server in Claude, ChatGPT, Cursor, GitHub Copilot, or any MCP client — your agent can generate sprites, create variants, list projects and assets, and check credits, with results landing in your library. Claude and ChatGPT only need the URL below: paste it into Connectors and approve once. Cursor needs a short extra step in Settings → Agent integrations.
MCP server URL
https://sddsilidjhvtvejzvolx.supabase.co/functions/v1/mcpClaude & ChatGPT: Connectors → add MCP server → paste → approve. Done.
ChatGPT
CursorDrag in .aseprite, .ase, .png, or animated GIFs. Frames, layers, and animation tags are preserved natively, no PNG round-trip required. Sprite sheets and GIFs are auto-decomposed into separate frames you can edit, recolor, or feed back to the AI as a style reference.
Read the components guideFAQ
More walkthroughs in the pixel art guides.
Free to try. Bring your own style or start from scratch.