PICO-8
16 colorsThe 16 colors of the PICO-8 fantasy console: punchy, readable, and famously hard to make ugly.
Lexaloffle
- console
- retro
- high-contrast
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
28 palettes
The 16 colors of the PICO-8 fantasy console: punchy, readable, and famously hard to make ugly.
Lexaloffle
The IBM CGA 16-color set every DOS game grew up on: harsh, saturated, unmistakably 1985.
IBM (hardware)
VIC-II's 16 colors: dusty browns and mid grays that force clever dithering.
Commodore (hardware)
A working 16-color slice of the NES master palette, kept to hues the PPU can actually pair.
Nintendo (hardware)
Apple II double-hires colors: strange magentas and mint greens that read as instantly vintage.
Apple (hardware)
The classic Mac OS 16: clean primaries plus a proper gray ramp for interface pixel art.
Apple (system)
The default Windows/VGA sixteen: the palette of early icons, cursors, and toolbars.
IBM / Microsoft (system)
A full sixteen-step gray ramp for gradients, smoke, and metal without any hue bias.
MagicPixel
Sixteen balanced colors with clean dark-to-light ramps: a modern PICO-8 alternative.
GrafxKid
Deathly greens and violet shadow with a blood accent for undead-themed sprites.
MagicPixel
Timber, plaster, slate, and banner colors: a complete village tileset palette.
MagicPixel
A full cyberpunk kit: cold structural blues plus magenta and cyan light sources.
MagicPixel
A dense warm ramp for terrain, wood, leather, and autumn scenes.
MagicPixel
Blues and teals from abyss to foam, with two violet shadows for depth.
MagicPixel
Soft, low-contrast pastels for cute characters, UI, and casual art.
MagicPixel
Sixteen of the Amstrad CPC’s 27 firm-hued colors: blunt primaries with just enough mid tones to shade.
Amstrad (hardware)
A workable 16 from the EGA 64: the extra mid tones CGA never had, still unmistakably DOS.
IBM (hardware)
Sixteen evenly stepped MSX2 tones: three-value ramps per hue, exactly how 8-bit shading works.
Yamaha / ASCII (hardware)
A 16-color slice of the Master System VDP: two-bit-per-channel steps, arcade-bright.
Sega (hardware)
Sixteen slightly hazy Game Gear tones: the softer, screen-washed cousin of the Master System set.
Sega (hardware)
The lilac-and-rose 16 that Japanese PC-98 art is remembered for: soft, painterly, unmistakable.
NEC (hardware)
The default Atari ST 16: full-strength hues plus their halves, the classic demo-scene starting point.
Atari (hardware)
The TED chip’s luminance-heavy character: many grays, earthy hues, and gentle contrast steps.
Commodore (hardware)
France’s school-computer palette: saturated primaries with a handful of pastel softeners.
Thomson (hardware)
A 16-color slice in the X68000 arcade-port idiom: deep blues, hot reds, crisp highlights.
Sharp (hardware)
Sixteen mild handheld tones: value-first, with just enough hue to separate materials.
SNK (hardware)
A near-neutral handheld set with warm and cool tints layered over a gray spine.
Bandai (hardware)
A balanced general-purpose 16: six neutrals, warm and cool ramps, one violet accent.
MagicPixel
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.