High Contrast 8
8 colorsEight maximally distinguishable colors: readable at 16×16 and for color-blind checks.
MagicPixel
- high-contrast
- ui
- low-color
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
5 palettes
Eight maximally distinguishable colors: readable at 16×16 and for color-blind checks.
MagicPixel
An eight-step ramp built for deep skin tones, with enough value spread to shade faces at 32px.
MagicPixel
A light interface ramp with one action blue and one danger red: menus, HUDs, and dialogs.
MagicPixel
Success, warning, danger, and info at two values each, over a neutral pair.
MagicPixel
Eight hues chosen to stay distinguishable for the common forms of color blindness.
MagicPixel
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.