Skin Tones 12
12 colorsA broad twelve-step skin ramp covering deep to light tones on one continuous curve.
MagicPixel
- characters
- skin
- warm
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
29 palettes
A broad twelve-step skin ramp covering deep to light tones on one continuous curve.
MagicPixel
Black, brown, blonde, ginger, and gray hair ramps compressed into one palette.
MagicPixel
Steel plate with tabard reds and leather browns: ready-made knight sprites.
MagicPixel
Forest greens over worn leather for rangers, hunters, and scouts.
MagicPixel
Arcane purples with gold trim: robes, spell circles, and enchanted cloth.
MagicPixel
Deathly greens and violet shadow with a blood accent for undead-themed sprites.
MagicPixel
Pale, cold translucency for spirits, mist forms, and phase-out frames.
MagicPixel
Sickly greens with fleshy warms for goblins, orcs, and dungeon fauna.
MagicPixel
Armor plate grays with a fatigue-green and a warning-orange for trim and insignia.
MagicPixel
Pale synthetic skin over cool grays, with cyan optics and one red fault light.
MagicPixel
Olive hide, leather straps, and blood-red war paint for greenskin mobs.
MagicPixel
Bloodless gray-greens with bruised purples: zombies, revenants, and plague victims.
MagicPixel
Wine reds over violet shadow with a single gold accent: gothic nobility and crypt courts.
MagicPixel
Iridescent violets with mint and pollen accents for sprites, moths, and fae creatures.
MagicPixel
Polished steel plate trimmed in gold, with one heraldic blue for tabards and banners.
MagicPixel
Near-black blues that still separate at low light, with dried-blood reds and a cloth highlight.
MagicPixel
Moss and bark tones for nature casters, treefolk, and overgrown armor.
MagicPixel
An eight-step ramp built for deep skin tones, with enough value spread to shade faces at 32px.
MagicPixel
A cool-leaning flesh ramp for pale, undead, or moonlit characters without going gray.
MagicPixel
Paired dark/light values for eye colors, gems, and small character accents.
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Undyed fabric values: tunics, sails, bandages, and anything that should look woven.
MagicPixel
Tanned-hide browns with enough separation for straps, boots, and armor detailing.
MagicPixel
Feathered brown-rose ramp for beast-folk plumage and talons.
MagicPixel
Neutral fur browns that layer cleanly under any accent color.
MagicPixel
Royal violets for courtly dress, drapes and throne rooms.
MagicPixel
Worn traveling-gear neutrals for mercenaries and road-weary kit.
MagicPixel
Iridescent aquatic greens for scales, fins and underwater folk.
MagicPixel
Sun-worn cloth browns for wraps, tents and caravan gear.
MagicPixel
Field-medicine reds and cloth pales for wounds and healing kits.
MagicPixel
Sign in to save palettes to your account. Browsing and copying hex codes is free.
Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.