Endesga 32
32 colorsA do-everything 32-color set: full skin, foliage, metal, and sky ramps in one palette.
Endesga
- general
- vibrant
- warm
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
57 palettes
A do-everything 32-color set: full skin, foliage, metal, and sky ramps in one palette.
Endesga
A cold blue-gray stone ramp for corridors, block walls, and flagstone floors.
MagicPixel
A deep, desaturated blue ramp built for very dark interiors that still read clearly.
MagicPixel
Cold blue-grays for snowfields, frozen rock, and overcast winter light.
MagicPixel
Translucent glacier blues with a white break for cracks and specular hits.
MagicPixel
A twelve-step descent from surface teal to abyssal near-black.
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Tropical reef colors: teal water against hot coral pinks and oranges.
MagicPixel
Deep night blues rising to starlight: backgrounds that never fight the sprite.
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One tight water ramp ending in foam white: rivers, waves, and splash frames.
MagicPixel
Neutral gray steps tuned for smoke puffs, dust clouds, and fog layers.
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Steel plate with tabard reds and leather browns: ready-made knight sprites.
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Pale, cold translucency for spirits, mist forms, and phase-out frames.
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Cold iron with two oxide tones for weathered weapons, chains, and machinery.
MagicPixel
A blue-steel value ramp with enough steps for convincing specular edges.
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Industrial grays with hazard orange and panel-light cyan for mechs and vehicles.
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Castle stone plus heraldic red, blue, and gold for flags, shields, and crests.
MagicPixel
Clean cool metals with a cyan tint for polished sci-fi surfaces and HUD frames.
MagicPixel
Corridor grays with alert red and console cyan for interior sci-fi tiles.
MagicPixel
A neutral dark-interface ramp for HUDs, menus, and pixel-art tooling.
MagicPixel
Blues and teals from abyss to foam, with two violet shadows for depth.
MagicPixel
Six-step single-hue blue: perfect for one-color mockups and moonlight passes.
MagicPixel
A four-tone cool set for moonlit, underwater, and winter constraint pieces.
MagicPixel
Sixteen slightly hazy Game Gear tones: the softer, screen-washed cousin of the Master System set.
Sega (hardware)
The lilac-and-rose 16 that Japanese PC-98 art is remembered for: soft, painterly, unmistakable.
NEC (hardware)
A 16-color slice in the X68000 arcade-port idiom: deep blues, hot reds, crisp highlights.
Sharp (hardware)
Cold blue-greens and snow whites for evergreen slopes and frozen trails.
MagicPixel
Eight steps of cold gray-blue for whiteout weather, snowfall vfx, and frozen skies.
MagicPixel
Deep blue rock lit by violet and teal crystal: glow-cave interiors and gem seams.
MagicPixel
Cool granite values with two greens for hardy alpine growth: cliffs, scree, and ridge lines.
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Slate waves and spray under a bruised sky: sea tiles that stay readable when everything is gray.
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A near-black to white ramp built for star density, with one warm star for accent.
MagicPixel
Panel grays with warning reds and readout cyans: cockpit interiors and HUD-heavy scenes.
MagicPixel
Pale synthetic skin over cool grays, with cyan optics and one red fault light.
MagicPixel
Wet asphalt blues with sodium-lamp gold and one neon pink: noir-adjacent city nights.
MagicPixel
Grimy white tile and shadowed grout, with station green and signage red for accents.
MagicPixel
One clean cyan ramp for holograms, scan lines, projected UI, and glow passes.
MagicPixel
Near-black blues that still separate at low light, with dried-blood reds and a cloth highlight.
MagicPixel
A cool-leaning flesh ramp for pale, undead, or moonlit characters without going gray.
MagicPixel
Frost blues to white for freeze effects, ice shards, and cold-damage frames.
MagicPixel
Neutral-cool metal values for blades, chrome, mirrors, and glass highlights.
MagicPixel
A very dark neutral ramp that still shades: obsidian, void tiles, and night silhouettes.
MagicPixel
A light interface ramp with one action blue and one danger red: menus, HUDs, and dialogs.
MagicPixel
The film-grade complementary pair, ramped for pixel art without muddying the mids.
MagicPixel
A cool four-value set for high-contrast noir sprites and silhouette-first layouts.
MagicPixel
Shallow saltwater greens for rock pools, kelp and wet stone.
MagicPixel
Blue-grey ice shelf tones with a bright cracked surface highlight.
MagicPixel
Neutral cloud ramp for overcast skies and rain-soaked backdrops.
MagicPixel
Soft dockside blues and warm haze for early-morning port scenes.
MagicPixel
Sterile containment greens for labs, vats and specimen lighting.
MagicPixel
Faster-than-light purples for deep-space hulls and warp interiors.
MagicPixel
Clean-room whites and greys for polished sci-fi architecture.
MagicPixel
Frozen glyph blues for ice magic, wards and enchanted steel.
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Grave-cold greens for undead sorcerers and cursed flame.
MagicPixel
Cool apothecary glass tones for bottles, flasks and liquids.
MagicPixel
Low-contrast streak tones for gusts, dust trails and slashes.
MagicPixel
Balanced dark-UI slate ramp with an accessible top contrast step.
MagicPixel
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.