Desert Dunes
8 colorsEight sand values from shadowed dune to blown-out highlight.
MagicPixel
- nature
- warm
- desert
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
8 palettes
Eight sand values from shadowed dune to blown-out highlight.
MagicPixel
Sun-bleached sandstone with one dusty green for scrub: desert temples and buried ruins.
MagicPixel
Palms and still water against warm sand: a green island in an otherwise dry tileset.
MagicPixel
Cracked pale mineral crust for sun-bleached flats and dry lakebeds.
MagicPixel
Layered sandstone bands from shadowed base rock to sunlit rim.
MagicPixel
Purple shadow into ember light for arid country at last light.
MagicPixel
Golden crop tones for late-summer fields and dry farm paths.
MagicPixel
Sun-worn cloth browns for wraps, tents and caravan gear.
MagicPixel
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.