Dungeon Stone
8 colorsA cold blue-gray stone ramp for corridors, block walls, and flagstone floors.
MagicPixel
- dungeon
- cool
- grayscale
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
7 palettes
A cold blue-gray stone ramp for corridors, block walls, and flagstone floors.
MagicPixel
Warm torch falloff over cold stone: the classic dungeon-crawler lighting split.
MagicPixel
A deep, desaturated blue ramp built for very dark interiors that still read clearly.
MagicPixel
Bone whites over cold crypt grays: skeletons, ossuaries, and dusty tombs.
MagicPixel
Timber, dirt, and ore-flecked rock for mineshafts, tunnels, and quarry tiles.
MagicPixel
Damp mossy stone and stagnant water: underground tunnels and drainage tilesets.
MagicPixel
Deep blue rock lit by violet and teal crystal: glow-cave interiors and gem seams.
MagicPixel
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.