Fire & Embers
8 colorsA dedicated flame ramp for torches, explosions, and ember particles.
MagicPixel
- fire
- warm
- effects
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
23 palettes
A dedicated flame ramp for torches, explosions, and ember particles.
MagicPixel
Neutral gray steps tuned for smoke puffs, dust clouds, and fog layers.
MagicPixel
Arcane purples with gold trim: robes, spell circles, and enchanted cloth.
MagicPixel
Glowing arcane violets for spell effects, runes, and magic-circle vfx.
MagicPixel
Moonlit greens with two fae pinks for enchanted clearings and glow motes.
MagicPixel
A deep red ramp for wounds, splatter frames, and horror-game vfx.
MagicPixel
Radioactive green glow against neutral machine gray: reactors, vats, and hazard lighting.
MagicPixel
One clean cyan ramp for holograms, scan lines, projected UI, and glow passes.
MagicPixel
A translucent green ramp with a bright rim value so blobs read as gel, not stone.
MagicPixel
A hot-core to smoke ramp ordered for frame-by-frame blast animation.
MagicPixel
Cool arc values with a white core and a warm afterglow for electric attacks.
MagicPixel
Toxic greens with a violet secondary so poison never reads as plain foliage.
MagicPixel
Soft restorative greens rising to white, with a gold sparkle value.
MagicPixel
Frost blues to white for freeze effects, ice shards, and cold-damage frames.
MagicPixel
A single violet-black ramp for dark magic, void portals, and shadow trails.
MagicPixel
Cold thruster blues for engine glow, shields and energy trails.
MagicPixel
Hot cutting-arc ramp from violet core to spitting sparks.
MagicPixel
Frozen glyph blues for ice magic, wards and enchanted steel.
MagicPixel
Loud pattern colors for arcades, party stages and toy packaging.
MagicPixel
Low-contrast streak tones for gusts, dust trails and slashes.
MagicPixel
Spell-glow violets for casting circles, sigils and impacts.
MagicPixel
Ringing blue ramp for sonar pings, shouts and shockwave rings.
MagicPixel
Caustic greens for corrosion, sludge splashes and toxic pools.
MagicPixel
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.