Stone & Brick
8 colorsWarm masonry tones for brick, sandstone, and mortar tiles.
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- stone
- warm
- environment
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
63 palettes
Warm masonry tones for brick, sandstone, and mortar tiles.
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Timber, dirt, and ore-flecked rock for mineshafts, tunnels, and quarry tiles.
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Layered leaf greens with a bark ramp: dense woodland tiles that keep depth.
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Fresh grass greens plus two blossom pinks for cheerful overworld tiles.
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Eight sand values from shadowed dune to blown-out highlight.
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Cold blue-grays for snowfields, frozen rock, and overcast winter light.
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Translucent glacier blues with a white break for cracks and specular hits.
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A twelve-step descent from surface teal to abyssal near-black.
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Murky olive greens and wet bark for bogs, moss, and stagnant water.
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Violet shade with capped pinks: fungal forests and spore-lit clearings.
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A single clean wood ramp for planks, crates, trunks, and furniture.
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Deep night blues rising to starlight: backgrounds that never fight the sprite.
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Cool-to-warm sunrise gradient for morning skies and soft rim light.
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Sunset falloff from violet shadow to burning horizon, in even steps.
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Hot sunset ramp with one sea-blue anchor so water still reads at dusk.
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One tight water ramp ending in foam white: rivers, waves, and splash frames.
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Ashen grays warmed by cooling rock: volcanic slopes and burnt ground.
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Black rock cracking into molten orange: lava tiles and forge interiors.
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Dusty violets and old wood for gothic interiors, cobwebs, and candlelight.
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Warm workbench neutrals with two reagent accents for lab and shop interiors.
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Timber, plaster, slate, and banner colors: a complete village tileset palette.
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Soft interior warmth for cottages, inns, and cozy farm-sim rooms.
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Weathered deck wood against harbor teal: ships, docks, and coastal towns.
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Soil, wheat, and crop greens for farming games and harvest scenes.
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A dense warm ramp for terrain, wood, leather, and autumn scenes.
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Blues and teals from abyss to foam, with two violet shadows for depth.
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Sun-bleached sandstone with one dusty green for scrub: desert temples and buried ruins.
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Palms and still water against warm sand: a green island in an otherwise dry tileset.
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Layered green depth for dense foliage, plus a wet-bark ramp so trunks read against the leaves.
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A single calm yellow-green ramp: bamboo, tall grass, and quiet Japanese-garden tiles.
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Pink blossom values with a muted foliage and bark ramp: spring maps that don’t go candy-sweet.
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Cold blue-greens and snow whites for evergreen slopes and frozen trails.
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Eight steps of cold gray-blue for whiteout weather, snowfall vfx, and frozen skies.
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Dead gray ash with rusted warms: burnt-out fields, ruined cities, post-eruption ground.
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Damp mossy stone and stagnant water: underground tunnels and drainage tilesets.
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Deep blue rock lit by violet and teal crystal: glow-cave interiors and gem seams.
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Cool granite values with two greens for hardy alpine growth: cliffs, scree, and ridge lines.
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Flooded terrace greens over reflective water: farmland maps and quiet countryside scenes.
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Slate waves and spray under a bruised sky: sea tiles that stay readable when everything is gray.
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A near-black to white ramp built for star density, with one warm star for accent.
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Wet asphalt blues with sodium-lamp gold and one neon pink: noir-adjacent city nights.
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Purple-to-peach sky steps with a cool building ramp for silhouetted skylines.
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Striped canvas colors over a wood-and-dirt base: busy market and bazaar tiles.
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Warm-gray marble steps with gilt trim: shrines, halls, and boss arenas.
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Sun-through-glass greens with a warm frame ramp for conservatories and plant rooms.
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Weathered planking and rope with sea-blue accents for decks, docks, and hulls.
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Brick reds paired with mortar grays so masonry tiles read at a glance.
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Marsh greens climbing to a lantern-yellow highlight for nighttime wetlands.
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Cracked pale mineral crust for sun-bleached flats and dry lakebeds.
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Layered sandstone bands from shadowed base rock to sunlit rim.
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Shallow saltwater greens for rock pools, kelp and wet stone.
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Blue-grey ice shelf tones with a bright cracked surface highlight.
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Stepped farmland greens that read clearly at small tile sizes.
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Neutral cloud ramp for overcast skies and rain-soaked backdrops.
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Soft dockside blues and warm haze for early-morning port scenes.
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Overgrown masonry greens for crumbling walls and forgotten roads.
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Purple shadow into ember light for arid country at last light.
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Submerged green ramp for kelp stalks, murk and filtered light.
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Mineral terrace neutrals with steam-pale tops for thermal ground.
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.