Endesga 32
32 colorsA do-everything 32-color set: full skin, foliage, metal, and sky ramps in one palette.
Endesga
- general
- vibrant
- warm
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
20 palettes
A do-everything 32-color set: full skin, foliage, metal, and sky ramps in one palette.
Endesga
Sixteen balanced colors with clean dark-to-light ramps: a modern PICO-8 alternative.
GrafxKid
A broad twelve-step skin ramp covering deep to light tones on one continuous curve.
MagicPixel
Black, brown, blonde, ginger, and gray hair ramps compressed into one palette.
MagicPixel
Rice whites, salmon oranges, and nori greens: tuned for tiny food sprites.
MagicPixel
A dense warm ramp for terrain, wood, leather, and autumn scenes.
MagicPixel
Blues and teals from abyss to foam, with two violet shadows for depth.
MagicPixel
Soft, low-contrast pastels for cute characters, UI, and casual art.
MagicPixel
Desaturated storybook tones: quiet scenes that never fight the linework.
MagicPixel
A Game Boy-style four-tone set in warm tones: tight constraint, warm mood.
MagicPixel
A four-tone cool set for moonlit, underwater, and winter constraint pieces.
MagicPixel
A tiny six-color kit that still covers dark, light, warm, and cool: ideal for jams.
MagicPixel
A balanced twelve: full neutral ramp plus one clean hue per primary direction.
MagicPixel
Paired dark/light values for eye colors, gems, and small character accents.
MagicPixel
A light interface ramp with one action blue and one danger red: menus, HUDs, and dialogs.
MagicPixel
Success, warning, danger, and info at two values each, over a neutral pair.
MagicPixel
Four neutrals and four hues: a deliberately tiny working set for jam sprites.
MagicPixel
A balanced general-purpose 16: six neutrals, warm and cool ramps, one violet accent.
MagicPixel
A full studio 32: ten neutrals plus five-step ramps for red, gold, green, blue, and violet.
MagicPixel
Eight hues chosen to stay distinguishable for the common forms of color blindness.
MagicPixel
Sign in to save palettes to your account. Browsing and copying hex codes is free.
Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.