Game Boy Pocket
4 colorsFour neutral grays from the Pocket revision: ideal for reading value before you commit to color.
Nintendo (hardware)
- console
- gameboy
- grayscale
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
17 palettes
Four neutral grays from the Pocket revision: ideal for reading value before you commit to color.
Nintendo (hardware)
A luma-heavy slice of the TIA table: long gray ramps with a few earthy hues.
Atari (hardware)
Pure black and white. No shading, only silhouette and pattern dithering.
MagicPixel
Four evenly spaced values: the fastest way to block out light before coloring.
MagicPixel
An eight-step value ramp for shading practice and readable value structure.
MagicPixel
A full sixteen-step gray ramp for gradients, smoke, and metal without any hue bias.
MagicPixel
A cold blue-gray stone ramp for corridors, block walls, and flagstone floors.
MagicPixel
Bone whites over cold crypt grays: skeletons, ossuaries, and dusty tombs.
MagicPixel
Neutral gray steps tuned for smoke puffs, dust clouds, and fog layers.
MagicPixel
A blue-steel value ramp with enough steps for convincing specular edges.
MagicPixel
A neutral dark-interface ramp for HUDs, menus, and pixel-art tooling.
MagicPixel
A near-neutral handheld set with warm and cool tints layered over a gray spine.
Bandai (hardware)
Neutral-cool metal values for blades, chrome, mirrors, and glass highlights.
MagicPixel
A cool four-value set for high-contrast noir sprites and silhouette-first layouts.
MagicPixel
Neutral cloud ramp for overcast skies and rain-soaked backdrops.
MagicPixel
Soot-stained concrete greys for stations, tracks and shelters.
MagicPixel
Dusty slate greens for classrooms, menus and hand-lettered signs.
MagicPixel
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.