Gold & Gems
12 colorsA full gold ramp plus sapphire and ruby accents for loot and inventory icons.
MagicPixel
- items
- fantasy
- gold
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
29 palettes
A full gold ramp plus sapphire and ruby accents for loot and inventory icons.
MagicPixel
Piled coins and jeweled goblets: warm metals lifted by violet gem light.
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Distinct liquid hues on one neutral glass base so every potion reads at 16px.
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Warm workbench neutrals with two reagent accents for lab and shop interiors.
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Cold iron with two oxide tones for weathered weapons, chains, and machinery.
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A blue-steel value ramp with enough steps for convincing specular edges.
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Crust-to-dough browns with a jam-red accent for bread, pastries, and food icons.
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Rice whites, salmon oranges, and nori greens: tuned for tiny food sprites.
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High-sugar brights on a plum base for sweets, sprinkles, and cute UI.
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Paired dark/light values for eye colors, gems, and small character accents.
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Warm wood shadow with three distinct bottle hues: herbs, tinctures, and shop clutter.
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Striped canvas colors over a wood-and-dirt base: busy market and bazaar tiles.
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Twelve ripe hues for produce, pickups, and inventory icons that must read at 16px.
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Crust-to-crumb browns with a jam accent: bread, pastry, and cooking-game props.
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Soft candy hues at two values each, with one dark for outlines that keeps everything readable.
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Dark/light pairs for six gem colors: loot, sockets, and rarity coding.
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A gold ramp plus silver values: coins, ingots, and currency UI at any size.
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Toxic greens with a violet secondary so poison never reads as plain foliage.
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Soft restorative greens rising to white, with a gold sparkle value.
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A ruddy metal ramp for bronze fittings, copper pipes, and steampunk trim.
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Neutral-cool metal values for blades, chrome, mirrors, and glass highlights.
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Undyed fabric values: tunics, sails, bandages, and anything that should look woven.
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Tanned-hide browns with enough separation for straps, boots, and armor detailing.
MagicPixel
Griddle-warm oranges for food stalls, awnings and lantern light.
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Quiet ceramic neutrals for tea sets, tiles and calm interiors.
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Faceted amethyst ramp for loot sparkle and rare item rarity tiers.
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Parchment and iron-gall ink for maps, notes and quest logs.
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Cool apothecary glass tones for bottles, flasks and liquids.
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Field-medicine reds and cloth pales for wounds and healing kits.
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Sign in to save palettes to your account. Browsing and copying hex codes is free.
Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.