Virtual Boy
4 colorsFour reds from the Virtual Boy's LED display: value studies with a headache.
Nintendo (hardware)
- console
- monochrome
- red
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
22 palettes
Four reds from the Virtual Boy's LED display: value studies with a headache.
Nintendo (hardware)
Pure black and white. No shading, only silhouette and pattern dithering.
MagicPixel
A softened two-tone pair: off-black ink on warm paper for comic-style pixel art.
MagicPixel
Four evenly spaced values: the fastest way to block out light before coloring.
MagicPixel
An eight-step value ramp for shading practice and readable value structure.
MagicPixel
A full sixteen-step gray ramp for gradients, smoke, and metal without any hue bias.
MagicPixel
A single warm brown ramp: old photographs, parchment maps, and sepia flashbacks.
MagicPixel
Phosphor greens for terminal screens, scanline overlays, and CRT UI.
MagicPixel
The amber monitor variant: warm monochrome for old computers and consoles.
MagicPixel
Six-step single-hue blue: perfect for one-color mockups and moonlight passes.
MagicPixel
A single violet ramp for magic passes, dusk overlays, and shadow studies.
MagicPixel
A Game Boy-style four-tone set in warm tones: tight constraint, warm mood.
MagicPixel
A four-tone cool set for moonlit, underwater, and winter constraint pieces.
MagicPixel
A single violet-black ramp for dark magic, void portals, and shadow trails.
MagicPixel
A very dark neutral ramp that still shades: obsidian, void tiles, and night silhouettes.
MagicPixel
Phosphor green from near-black to bloom: CRT terminals and hacking screens.
MagicPixel
A cold single-hue ramp for terminals, blueprints, and diagnostic overlays.
MagicPixel
Six steps of one green: value studies, foliage passes, and single-hue mockups.
MagicPixel
A warm amber ramp for lamplight studies, sepia scenes, and CRT-amber mockups.
MagicPixel
One rose hue in six values: dusk scenes, romance UI, and soft single-tone art.
MagicPixel
Four aged-paper values: the Game Boy exercise in a warm, old-photograph key.
MagicPixel
A cool four-value set for high-contrast noir sprites and silhouette-first layouts.
MagicPixel
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.