Mecha Hangar
12 colorsIndustrial grays with hazard orange and panel-light cyan for mechs and vehicles.
MagicPixel
- sci-fi
- metal
- cool
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
24 palettes
Industrial grays with hazard orange and panel-light cyan for mechs and vehicles.
MagicPixel
Clean cool metals with a cyan tint for polished sci-fi surfaces and HUD frames.
MagicPixel
Corridor grays with alert red and console cyan for interior sci-fi tiles.
MagicPixel
Deep-space violets rising to gas-cloud pinks for backdrops and starfields.
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Bio-luminescent greens with alien magentas for strange plants and spores.
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A near-black to white ramp built for star density, with one warm star for accent.
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Cold ship metal with failing amber lighting: abandoned stations and horror-in-space corridors.
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Radioactive green glow against neutral machine gray: reactors, vats, and hazard lighting.
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Panel grays with warning reds and readout cyans: cockpit interiors and HUD-heavy scenes.
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Armor plate grays with a fatigue-green and a warning-orange for trim and insignia.
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Pale synthetic skin over cool grays, with cyan optics and one red fault light.
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One clean cyan ramp for holograms, scan lines, projected UI, and glow passes.
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Planetary sunrise seen from vacuum: cold void into a warm limb.
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Cold thruster blues for engine glow, shields and energy trails.
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Sterile containment greens for labs, vats and specimen lighting.
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Oxidized hull browns for aging stations and salvage corridors.
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Hazard-marking oranges layered over dark plating for warning zones.
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Faster-than-light purples for deep-space hulls and warp interiors.
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Half-seeded world greens for colony domes and reclaimed soil.
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Clean-room whites and greys for polished sci-fi architecture.
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Hot cutting-arc ramp from violet core to spitting sparks.
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Military transport olives for hulls, crates and field gear.
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Organic machine pinks for grown tech and unsettling biology.
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Ringing blue ramp for sonar pings, shouts and shockwave rings.
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.