Six Color Jam
6 colorsA tiny six-color kit that still covers dark, light, warm, and cool: ideal for jams.
MagicPixel
- low-color
- general
- starter
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
5 palettes
A tiny six-color kit that still covers dark, light, warm, and cool: ideal for jams.
MagicPixel
A balanced twelve: full neutral ramp plus one clean hue per primary direction.
MagicPixel
Four neutrals and four hues: a deliberately tiny working set for jam sprites.
MagicPixel
A balanced general-purpose 16: six neutrals, warm and cool ramps, one violet accent.
MagicPixel
A full studio 32: ten neutrals plus five-step ramps for red, gold, green, blue, and violet.
MagicPixel
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.