Dungeon Stone
8 colorsA cold blue-gray stone ramp for corridors, block walls, and flagstone floors.
MagicPixel
- dungeon
- cool
- grayscale
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
15 palettes
A cold blue-gray stone ramp for corridors, block walls, and flagstone floors.
MagicPixel
A deep, desaturated blue ramp built for very dark interiors that still read clearly.
MagicPixel
Warm masonry tones for brick, sandstone, and mortar tiles.
MagicPixel
Timber, dirt, and ore-flecked rock for mineshafts, tunnels, and quarry tiles.
MagicPixel
Castle stone plus heraldic red, blue, and gold for flags, shields, and crests.
MagicPixel
Sun-bleached sandstone with one dusty green for scrub: desert temples and buried ruins.
MagicPixel
Cool granite values with two greens for hardy alpine growth: cliffs, scree, and ridge lines.
MagicPixel
Grimy white tile and shadowed grout, with station green and signage red for accents.
MagicPixel
Warm-gray marble steps with gilt trim: shrines, halls, and boss arenas.
MagicPixel
Brick reds paired with mortar grays so masonry tiles read at a glance.
MagicPixel
A very dark neutral ramp that still shades: obsidian, void tiles, and night silhouettes.
MagicPixel
Layered sandstone bands from shadowed base rock to sunlit rim.
MagicPixel
Overgrown masonry greens for crumbling walls and forgotten roads.
MagicPixel
Mineral terrace neutrals with steam-pale tops for thermal ground.
MagicPixel
Neutral particle browns for impacts, footfalls and crumbling walls.
MagicPixel
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.