Stone & Brick
8 colorsWarm masonry tones for brick, sandstone, and mortar tiles.
MagicPixel
- stone
- warm
- environment
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
27 palettes
Warm masonry tones for brick, sandstone, and mortar tiles.
MagicPixel
A single clean wood ramp for planks, crates, trunks, and furniture.
MagicPixel
One tight water ramp ending in foam white: rivers, waves, and splash frames.
MagicPixel
Neutral gray steps tuned for smoke puffs, dust clouds, and fog layers.
MagicPixel
Ashen grays warmed by cooling rock: volcanic slopes and burnt ground.
MagicPixel
Cold iron with two oxide tones for weathered weapons, chains, and machinery.
MagicPixel
Warm paper values for dialog boxes, scrolls, maps, and inventory panels.
MagicPixel
Layered green depth for dense foliage, plus a wet-bark ramp so trunks read against the leaves.
MagicPixel
Dead gray ash with rusted warms: burnt-out fields, ruined cities, post-eruption ground.
MagicPixel
Damp mossy stone and stagnant water: underground tunnels and drainage tilesets.
MagicPixel
Machine gray with hazard yellow and rust: conveyor belts, presses, and warehouse tiles.
MagicPixel
Grimy white tile and shadowed grout, with station green and signage red for accents.
MagicPixel
Ember-red scale values with a horn-and-claw ramp: big warm-blooded beasts.
MagicPixel
Old paper, leather bindings, and shelf shadow, with a green shade-lamp accent.
MagicPixel
Crust-to-crumb browns with a jam accent: bread, pastry, and cooking-game props.
MagicPixel
A ruddy metal ramp for bronze fittings, copper pipes, and steampunk trim.
MagicPixel
Neutral-cool metal values for blades, chrome, mirrors, and glass highlights.
MagicPixel
Undyed fabric values: tunics, sails, bandages, and anything that should look woven.
MagicPixel
Tanned-hide browns with enough separation for straps, boots, and armor detailing.
MagicPixel
Brick reds paired with mortar grays so masonry tiles read at a glance.
MagicPixel
Dry straw values for roofs, haystacks, baskets, and rural rooftops.
MagicPixel
A very dark neutral ramp that still shades: obsidian, void tiles, and night silhouettes.
MagicPixel
Cracked pale mineral crust for sun-bleached flats and dry lakebeds.
MagicPixel
Mineral terrace neutrals with steam-pale tops for thermal ground.
MagicPixel
Parchment and iron-gall ink for maps, notes and quest logs.
MagicPixel
Neutral particle browns for impacts, footfalls and crumbling walls.
MagicPixel
Warm light-mode neutrals for readable panels and printed styling.
MagicPixel
Sign in to save palettes to your account. Browsing and copying hex codes is free.
Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.