Endesga 32
32 colorsA do-everything 32-color set: full skin, foliage, metal, and sky ramps in one palette.
Endesga
- general
- vibrant
- warm
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
31 palettes
A do-everything 32-color set: full skin, foliage, metal, and sky ramps in one palette.
Endesga
Sixteen balanced colors with clean dark-to-light ramps: a modern PICO-8 alternative.
GrafxKid
Tropical reef colors: teal water against hot coral pinks and oranges.
MagicPixel
Hot sunset ramp with one sea-blue anchor so water still reads at dusk.
MagicPixel
A gooey green ramp for slimes, poison, ooze, and toxic pools.
MagicPixel
Distinct liquid hues on one neutral glass base so every potion reads at 16px.
MagicPixel
Rice whites, salmon oranges, and nori greens: tuned for tiny food sprites.
MagicPixel
High-sugar brights on a plum base for sweets, sprinkles, and cute UI.
MagicPixel
Saturated signage colors on near-black: night streets and neon glow.
MagicPixel
Deep-space violets rising to gas-cloud pinks for backdrops and starfields.
MagicPixel
Sunset pinks against pool cyan: 80s aesthetic backdrops and title screens.
MagicPixel
Grid-horizon purples with hot pink and turquoise for synthwave scenes.
MagicPixel
Six evenly spaced accent hues at matched saturation: status icons and tags.
MagicPixel
Eight maximally distinguishable colors: readable at 16×16 and for color-blind checks.
MagicPixel
A tiny six-color kit that still covers dark, light, warm, and cool: ideal for jams.
MagicPixel
A balanced twelve: full neutral ramp plus one clean hue per primary direction.
MagicPixel
A 16-color slice in the X68000 arcade-port idiom: deep blues, hot reds, crisp highlights.
Sharp (hardware)
Paired dark/light values for eye colors, gems, and small character accents.
MagicPixel
Striped canvas colors over a wood-and-dirt base: busy market and bazaar tiles.
MagicPixel
Big-top reds, golds, and blues at full saturation: fairgrounds and carnival props.
MagicPixel
Twelve ripe hues for produce, pickups, and inventory icons that must read at 16px.
MagicPixel
Dark/light pairs for six gem colors: loot, sockets, and rarity coding.
MagicPixel
Success, warning, danger, and info at two values each, over a neutral pair.
MagicPixel
A balanced general-purpose 16: six neutrals, warm and cool ramps, one violet accent.
MagicPixel
A full studio 32: ten neutrals plus five-step ramps for red, gold, green, blue, and violet.
MagicPixel
Hot cutting-arc ramp from violet core to spitting sparks.
MagicPixel
Signage pinks over deep night for late-hours street corners.
MagicPixel
Loud pattern colors for arcades, party stages and toy packaging.
MagicPixel
Saturated leaded-glass jewels bound by dark lead lines.
MagicPixel
Faceted amethyst ramp for loot sparkle and rare item rarity tiers.
MagicPixel
Caustic greens for corrosion, sludge splashes and toxic pools.
MagicPixel
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.