Game Boy DMG
4 colorsThe four green shades of the original Game Boy screen: the strictest possible shading exercise.
Nintendo (hardware)
- console
- gameboy
- retro
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
44 palettes
The four green shades of the original Game Boy screen: the strictest possible shading exercise.
Nintendo (hardware)
Layered leaf greens with a bark ramp: dense woodland tiles that keep depth.
MagicPixel
Fresh grass greens plus two blossom pinks for cheerful overworld tiles.
MagicPixel
Murky olive greens and wet bark for bogs, moss, and stagnant water.
MagicPixel
A gooey green ramp for slimes, poison, ooze, and toxic pools.
MagicPixel
Forest greens over worn leather for rangers, hunters, and scouts.
MagicPixel
Warm workbench neutrals with two reagent accents for lab and shop interiors.
MagicPixel
Moonlit greens with two fae pinks for enchanted clearings and glow motes.
MagicPixel
Bio-luminescent greens with alien magentas for strange plants and spores.
MagicPixel
Phosphor greens for terminal screens, scanline overlays, and CRT UI.
MagicPixel
Sickly greens with fleshy warms for goblins, orcs, and dungeon fauna.
MagicPixel
The teal-lit four shades of the backlit Game Boy Light: cooler and cleaner than the DMG greens.
Nintendo (hardware)
Palms and still water against warm sand: a green island in an otherwise dry tileset.
MagicPixel
Layered green depth for dense foliage, plus a wet-bark ramp so trunks read against the leaves.
MagicPixel
A single calm yellow-green ramp: bamboo, tall grass, and quiet Japanese-garden tiles.
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Damp mossy stone and stagnant water: underground tunnels and drainage tilesets.
MagicPixel
Flooded terrace greens over reflective water: farmland maps and quiet countryside scenes.
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Radioactive green glow against neutral machine gray: reactors, vats, and hazard lighting.
MagicPixel
Armor plate grays with a fatigue-green and a warning-orange for trim and insignia.
MagicPixel
Olive hide, leather straps, and blood-red war paint for greenskin mobs.
MagicPixel
A translucent green ramp with a bright rim value so blobs read as gel, not stone.
MagicPixel
Moss and bark tones for nature casters, treefolk, and overgrown armor.
MagicPixel
Sun-through-glass greens with a warm frame ramp for conservatories and plant rooms.
MagicPixel
Toxic greens with a violet secondary so poison never reads as plain foliage.
MagicPixel
Soft restorative greens rising to white, with a gold sparkle value.
MagicPixel
Phosphor green from near-black to bloom: CRT terminals and hacking screens.
MagicPixel
Six steps of one green: value studies, foliage passes, and single-hue mockups.
MagicPixel
A four-value woodland set: the minimum that still separates canopy, trunk, and ground.
MagicPixel
Marsh greens climbing to a lantern-yellow highlight for nighttime wetlands.
MagicPixel
Shallow saltwater greens for rock pools, kelp and wet stone.
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Stepped farmland greens that read clearly at small tile sizes.
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Overgrown masonry greens for crumbling walls and forgotten roads.
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Submerged green ramp for kelp stalks, murk and filtered light.
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Sterile containment greens for labs, vats and specimen lighting.
MagicPixel
Half-seeded world greens for colony domes and reclaimed soil.
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Military transport olives for hulls, crates and field gear.
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Grubby gold and mildew green for cluttered underworld stalls.
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Warty swamp greens for large brutes and mud-caked hides.
MagicPixel
Iridescent aquatic greens for scales, fins and underwater folk.
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Trimmed hedge greens for courtyards, planters and quiet streets.
MagicPixel
Dusty slate greens for classrooms, menus and hand-lettered signs.
MagicPixel
Cool apothecary glass tones for bottles, flasks and liquids.
MagicPixel
Caustic greens for corrosion, sludge splashes and toxic pools.
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.