Mossbound Druid
11 colorsMoss and bark tones for nature casters, treefolk, and overgrown armor.
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- characters
- nature
- green
Warty swamp greens for large brutes and mud-caked hides. All 7 hex codes are listed below, free to copy or to save straight into your MagicPixel account.
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Moss and bark tones for nature casters, treefolk, and overgrown armor.
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Grubby gold and mildew green for cluttered underworld stalls.
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Feathered brown-rose ramp for beast-folk plumage and talons.
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Half-seeded world greens for colony domes and reclaimed soil.
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A single calm yellow-green ramp: bamboo, tall grass, and quiet Japanese-garden tiles.
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Six steps of one green: value studies, foliage passes, and single-hue mockups.
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