Pixel art color palettes

Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.

Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.

Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.

Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.

48 palettes

Commodore 64

16 colors

VIC-II's 16 colors: dusty browns and mid grays that force clever dithering.

Commodore (hardware)

  • console
  • retro
  • muted

MSX1

15 colors

The soft, slightly chalky MSX1 palette: great for friendly 8-bit character work.

Texas Instruments (hardware)

  • console
  • retro
  • muted

A luma-heavy slice of the TIA table: long gray ramps with a few earthy hues.

Atari (hardware)

  • console
  • retro
  • muted

Swamp Mire

10 colors

Murky olive greens and wet bark for bogs, moss, and stagnant water.

MagicPixel

  • nature
  • green
  • dark

Alchemy Lab

10 colors

Warm workbench neutrals with two reagent accents for lab and shop interiors.

MagicPixel

  • items
  • fantasy
  • muted

Desaturated storybook tones: quiet scenes that never fight the linework.

MagicPixel

  • muted
  • cozy
  • general

A workable 16 from the EGA 64: the extra mid tones CGA never had, still unmistakably DOS.

IBM (hardware)

  • console
  • retro
  • 16-color

MSX2 Sampler

16 colors

Sixteen evenly stepped MSX2 tones: three-value ramps per hue, exactly how 8-bit shading works.

Yamaha / ASCII (hardware)

  • console
  • retro
  • 16-color

Sixteen slightly hazy Game Gear tones: the softer, screen-washed cousin of the Master System set.

Sega (hardware)

  • console
  • retro
  • 16-color

The TED chip’s luminance-heavy character: many grays, earthy hues, and gentle contrast steps.

Commodore (hardware)

  • retro
  • 16-color
  • muted

Sixteen mild handheld tones: value-first, with just enough hue to separate materials.

SNK (hardware)

  • console
  • retro
  • 16-color

A near-neutral handheld set with warm and cool tints layered over a gray spine.

Bandai (hardware)

  • console
  • retro
  • 16-color

Bamboo Grove

8 colors

A single calm yellow-green ramp: bamboo, tall grass, and quiet Japanese-garden tiles.

MagicPixel

  • environment
  • nature
  • green

Dead gray ash with rusted warms: burnt-out fields, ruined cities, post-eruption ground.

MagicPixel

  • environment
  • dark
  • muted

Mountain Pass

10 colors

Cool granite values with two greens for hardy alpine growth: cliffs, scree, and ridge lines.

MagicPixel

  • environment
  • stone
  • cool

Undead Pallor

11 colors

Bloodless gray-greens with bruised purples: zombies, revenants, and plague victims.

MagicPixel

  • characters
  • monsters
  • horror

Assassin

10 colors

Near-black blues that still separate at low light, with dried-blood reds and a cloth highlight.

MagicPixel

  • characters
  • dark
  • cool

Moss and bark tones for nature casters, treefolk, and overgrown armor.

MagicPixel

  • characters
  • nature
  • green

A cool-leaning flesh ramp for pale, undead, or moonlit characters without going gray.

MagicPixel

  • skin
  • characters
  • cool

Warm wood shadow with three distinct bottle hues: herbs, tinctures, and shop clutter.

MagicPixel

  • interior
  • items
  • muted

Temple Marble

10 colors

Warm-gray marble steps with gilt trim: shrines, halls, and boss arenas.

MagicPixel

  • interior
  • stone
  • gold

Undyed fabric values: tunics, sails, bandages, and anything that should look woven.

MagicPixel

  • texture
  • muted
  • warm

Six steps of one green: value studies, foliage passes, and single-hue mockups.

MagicPixel

  • monochrome
  • green
  • low-color

A four-value woodland set: the minimum that still separates canopy, trunk, and ground.

MagicPixel

  • low-color
  • green
  • nature

Salt Flats

6 colors

Cracked pale mineral crust for sun-bleached flats and dry lakebeds.

MagicPixel

  • environment
  • desert
  • muted

Neutral cloud ramp for overcast skies and rain-soaked backdrops.

MagicPixel

  • environment
  • sky
  • cool

Soft dockside blues and warm haze for early-morning port scenes.

MagicPixel

  • environment
  • water
  • town

Overgrown masonry greens for crumbling walls and forgotten roads.

MagicPixel

  • environment
  • stone
  • forest

Geyser Basin

7 colors

Mineral terrace neutrals with steam-pale tops for thermal ground.

MagicPixel

  • environment
  • stone
  • warm

Terraformer

7 colors

Half-seeded world greens for colony domes and reclaimed soil.

MagicPixel

  • sci-fi
  • nature
  • green

Military transport olives for hulls, crates and field gear.

MagicPixel

  • sci-fi
  • armor
  • muted

Bog Troll

7 colors

Warty swamp greens for large brutes and mud-caked hides.

MagicPixel

  • monsters
  • fantasy
  • green

Harpy Plume

7 colors

Feathered brown-rose ramp for beast-folk plumage and talons.

MagicPixel

  • monsters
  • fantasy
  • warm

Beast Fur

7 colors

Neutral fur browns that layer cleanly under any accent color.

MagicPixel

  • characters
  • monsters
  • warm

Noble Court

7 colors

Royal violets for courtly dress, drapes and throne rooms.

MagicPixel

  • fantasy
  • purple
  • characters

Worn traveling-gear neutrals for mercenaries and road-weary kit.

MagicPixel

  • characters
  • armor
  • muted

Desert Nomad

7 colors

Sun-worn cloth browns for wraps, tents and caravan gear.

MagicPixel

  • characters
  • desert
  • warm

Laundry Line

7 colors

Soft washed-fabric tones for tenement alleys and hanging linen.

MagicPixel

  • town
  • muted
  • cozy

Damp timber and sea-grey tones for wharf houses and nets.

MagicPixel

  • town
  • water
  • muted

Soot-stained concrete greys for stations, tracks and shelters.

MagicPixel

  • city
  • industrial
  • muted

Smog Skyline

7 colors

Hazy brown air for polluted skylines and distant tower fades.

MagicPixel

  • city
  • industrial
  • muted

Faded photo neutrals for nostalgic scenes and aged UI frames.

MagicPixel

  • retro
  • muted
  • warm

Dusty slate greens for classrooms, menus and hand-lettered signs.

MagicPixel

  • interior
  • muted
  • green

Quiet ceramic neutrals for tea sets, tiles and calm interiors.

MagicPixel

  • interior
  • pastel
  • muted

Parchment and iron-gall ink for maps, notes and quest logs.

MagicPixel

  • items
  • ui
  • warm

Wind VFX

7 colors

Low-contrast streak tones for gusts, dust trails and slashes.

MagicPixel

  • vfx
  • effects
  • cool

Neutral particle browns for impacts, footfalls and crumbling walls.

MagicPixel

  • vfx
  • texture
  • muted

Warm light-mode neutrals for readable panels and printed styling.

MagicPixel

  • ui
  • warm
  • muted

Sign in to save palettes to your account. Browsing and copying hex codes is free.

Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.

Pixel art color palettes, explained

What is a pixel art color palette?
A pixel art color palette is a fixed, deliberately small set of colors you commit to for a sprite, a tileset, or a whole game. Limiting yourself forces clearer values and keeps every asset looking like it belongs to the same world, which is why hardware palettes like the Game Boy’s four greens still produce such readable art.
How many colors should a palette have?
For a single 16×16 or 32×32 sprite, 4 to 16 colors is plenty: one dark, one mid, one light per material, plus an outline. Reach for 32 or more only when a scene needs many materials at once. Fewer colors read better at small sizes and are far faster to shade consistently.
How do I use these palettes in MagicPixel?
Browsing and copying hex codes is free, and saving a palette takes a free account. Add a palette to your account here, then open the editor and it appears in the palette picker in the color sidebar. You can also snap an existing artboard to it from the palette button beside the canvas, which remaps every pixel to the nearest color in the set.
Can I import my own palette file?
Yes. The editor imports .gpl (GIMP / Aseprite), .pal (JASC and RIFF), and .hex files, so any palette file you download from a community site or export from another tool can be loaded as a custom palette.
How do I copy the hex codes?
Every palette has its own page listing each hex code. Click a single swatch to copy that one value, or use the copy button to grab the whole palette as a newline separated list you can paste into Aseprite, GIMP, Godot, Unity, or a CSS file.
Are these palettes free to use commercially?
Yes. Hardware and community palettes listed here are factual color sets or CC0 releases, and the MagicPixel-authored palettes are free to use in any project, commercial or otherwise. Colors themselves are not copyrightable.