Commodore 64
16 colorsVIC-II's 16 colors: dusty browns and mid grays that force clever dithering.
Commodore (hardware)
- console
- retro
- muted
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
48 palettes
VIC-II's 16 colors: dusty browns and mid grays that force clever dithering.
Commodore (hardware)
The soft, slightly chalky MSX1 palette: great for friendly 8-bit character work.
Texas Instruments (hardware)
A luma-heavy slice of the TIA table: long gray ramps with a few earthy hues.
Atari (hardware)
Murky olive greens and wet bark for bogs, moss, and stagnant water.
MagicPixel
Warm workbench neutrals with two reagent accents for lab and shop interiors.
MagicPixel
Desaturated storybook tones: quiet scenes that never fight the linework.
MagicPixel
A workable 16 from the EGA 64: the extra mid tones CGA never had, still unmistakably DOS.
IBM (hardware)
Sixteen evenly stepped MSX2 tones: three-value ramps per hue, exactly how 8-bit shading works.
Yamaha / ASCII (hardware)
Sixteen slightly hazy Game Gear tones: the softer, screen-washed cousin of the Master System set.
Sega (hardware)
The TED chip’s luminance-heavy character: many grays, earthy hues, and gentle contrast steps.
Commodore (hardware)
Sixteen mild handheld tones: value-first, with just enough hue to separate materials.
SNK (hardware)
A near-neutral handheld set with warm and cool tints layered over a gray spine.
Bandai (hardware)
A single calm yellow-green ramp: bamboo, tall grass, and quiet Japanese-garden tiles.
MagicPixel
Dead gray ash with rusted warms: burnt-out fields, ruined cities, post-eruption ground.
MagicPixel
Cool granite values with two greens for hardy alpine growth: cliffs, scree, and ridge lines.
MagicPixel
Bloodless gray-greens with bruised purples: zombies, revenants, and plague victims.
MagicPixel
Near-black blues that still separate at low light, with dried-blood reds and a cloth highlight.
MagicPixel
Moss and bark tones for nature casters, treefolk, and overgrown armor.
MagicPixel
A cool-leaning flesh ramp for pale, undead, or moonlit characters without going gray.
MagicPixel
Warm wood shadow with three distinct bottle hues: herbs, tinctures, and shop clutter.
MagicPixel
Warm-gray marble steps with gilt trim: shrines, halls, and boss arenas.
MagicPixel
Undyed fabric values: tunics, sails, bandages, and anything that should look woven.
MagicPixel
Six steps of one green: value studies, foliage passes, and single-hue mockups.
MagicPixel
A four-value woodland set: the minimum that still separates canopy, trunk, and ground.
MagicPixel
Cracked pale mineral crust for sun-bleached flats and dry lakebeds.
MagicPixel
Neutral cloud ramp for overcast skies and rain-soaked backdrops.
MagicPixel
Soft dockside blues and warm haze for early-morning port scenes.
MagicPixel
Overgrown masonry greens for crumbling walls and forgotten roads.
MagicPixel
Mineral terrace neutrals with steam-pale tops for thermal ground.
MagicPixel
Half-seeded world greens for colony domes and reclaimed soil.
MagicPixel
Military transport olives for hulls, crates and field gear.
MagicPixel
Warty swamp greens for large brutes and mud-caked hides.
MagicPixel
Feathered brown-rose ramp for beast-folk plumage and talons.
MagicPixel
Neutral fur browns that layer cleanly under any accent color.
MagicPixel
Royal violets for courtly dress, drapes and throne rooms.
MagicPixel
Worn traveling-gear neutrals for mercenaries and road-weary kit.
MagicPixel
Sun-worn cloth browns for wraps, tents and caravan gear.
MagicPixel
Soft washed-fabric tones for tenement alleys and hanging linen.
MagicPixel
Damp timber and sea-grey tones for wharf houses and nets.
MagicPixel
Soot-stained concrete greys for stations, tracks and shelters.
MagicPixel
Hazy brown air for polluted skylines and distant tower fades.
MagicPixel
Faded photo neutrals for nostalgic scenes and aged UI frames.
MagicPixel
Dusty slate greens for classrooms, menus and hand-lettered signs.
MagicPixel
Quiet ceramic neutrals for tea sets, tiles and calm interiors.
MagicPixel
Parchment and iron-gall ink for maps, notes and quest logs.
MagicPixel
Low-contrast streak tones for gusts, dust trails and slashes.
MagicPixel
Neutral particle browns for impacts, footfalls and crumbling walls.
MagicPixel
Warm light-mode neutrals for readable panels and printed styling.
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.