Forest Canopy
12 colorsLayered leaf greens with a bark ramp: dense woodland tiles that keep depth.
MagicPixel
- nature
- forest
- green
Free palettes with every hex code listed: hardware classics like Game Boy, PICO-8 and NES, plus ramps built for dungeons, characters and tilesets. 256 palettes, one click to save any of them.
Every retro color palette here lists its full hex codes. Copy them straight off any palette page, or add a palette to your account and it shows up in the pixel art editor color sidebar, ready to draw with or to snap an existing sprite onto. Already have favourites from Aseprite or another editor? MagicPixel also imports .gpl, .pal and .hex palette files. New to working inside a limited set? Start with the color palette guide.
Chasing that 8-bit and 16-bit look? pulled straight from the consoles and computers that defined them.
Popular palettes: Game Boy DMG, PICO-8, NES, Commodore 64, CGA 16, ZX Spectrum.
34 palettes
Layered leaf greens with a bark ramp: dense woodland tiles that keep depth.
MagicPixel
Rust, amber, and ochre for fall foliage, hay, and harvest scenes.
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Fresh grass greens plus two blossom pinks for cheerful overworld tiles.
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Eight sand values from shadowed dune to blown-out highlight.
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Cold blue-grays for snowfields, frozen rock, and overcast winter light.
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Translucent glacier blues with a white break for cracks and specular hits.
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A twelve-step descent from surface teal to abyssal near-black.
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Tropical reef colors: teal water against hot coral pinks and oranges.
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Murky olive greens and wet bark for bogs, moss, and stagnant water.
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Violet shade with capped pinks: fungal forests and spore-lit clearings.
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A single clean wood ramp for planks, crates, trunks, and furniture.
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Soil, wheat, and crop greens for farming games and harvest scenes.
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Moonlit greens with two fae pinks for enchanted clearings and glow motes.
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Bio-luminescent greens with alien magentas for strange plants and spores.
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A dense warm ramp for terrain, wood, leather, and autumn scenes.
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Palms and still water against warm sand: a green island in an otherwise dry tileset.
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Layered green depth for dense foliage, plus a wet-bark ramp so trunks read against the leaves.
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A single calm yellow-green ramp: bamboo, tall grass, and quiet Japanese-garden tiles.
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Pink blossom values with a muted foliage and bark ramp: spring maps that don’t go candy-sweet.
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Cold blue-greens and snow whites for evergreen slopes and frozen trails.
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Cool granite values with two greens for hardy alpine growth: cliffs, scree, and ridge lines.
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Flooded terrace greens over reflective water: farmland maps and quiet countryside scenes.
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Moss and bark tones for nature casters, treefolk, and overgrown armor.
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Sun-through-glass greens with a warm frame ramp for conservatories and plant rooms.
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Dry straw values for roofs, haystacks, baskets, and rural rooftops.
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Six steps of one green: value studies, foliage passes, and single-hue mockups.
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A four-value woodland set: the minimum that still separates canopy, trunk, and ground.
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Marsh greens climbing to a lantern-yellow highlight for nighttime wetlands.
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Shallow saltwater greens for rock pools, kelp and wet stone.
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Stepped farmland greens that read clearly at small tile sizes.
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Golden crop tones for late-summer fields and dry farm paths.
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Half-seeded world greens for colony domes and reclaimed soil.
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Warty swamp greens for large brutes and mud-caked hides.
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Trimmed hedge greens for courtyards, planters and quiet streets.
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Provenance and licensing. Hardware and system palettes here (Game Boy, PICO-8, CGA, C64, ZX Spectrum, NES and friends) are factual color sets from the machines themselves, credited on each card. Community palettes are included only when released CC0, credited to their authors. Every other palette is authored by MagicPixel. All of them are free to use in your projects, commercial work included, and color values themselves are not copyrightable.